Fantasy World: Kosmohedron - The Minstrel's Guide to the Multiverse is an anthology of quick-settings, written by an incredible roster of international authors, including Nathan D. Paoletta, Grant Howitt, and Kira Magrann, each presenting a collection of thematic elements put together to boost, enrich, and expedite the world-building step of your First Session, and to color subsequent play with highly evocative and unique ideas, options, and details.
Players can use this material as is, to play in a certain setting more closely to how its original author envisioned, or they can use it more or less liberally, as a guide and inspiration to craft their own fantastic world.
The material present in this book has been specifically designed and structured to be used as a seed to be explored and expanded upon throughout the use of Fantasy World drama-focused mechanics, rather than as an exhaustive sourcebook with all the details of a setting.
Each quick-setting is structured in a modular way, to make its use easier: Core Concept (introduction to the fundamental elements and ideas of the setting), Fellowship Archetypes (Classic and/or new archetypes), Bloods and Kins (new options for the setting), Issues and Doubts (examples of possible features to characterize your characters), Classes (new ideas to customize character classes and introducing new classes), Examples of Stuff (a shortlist of distinctive features that make a setting memorable and recognizable).
This is not a complete game. You must own a copy of Fantasy World to play.
Players can use this material as is, to play in a certain setting more closely to how its original author envisioned, or they can use it more or less liberally, as a guide and inspiration to craft their own fantastic world.
The material present in this book has been specifically designed and structured to be used as a seed to be explored and expanded upon throughout the use of Fantasy World drama-focused mechanics, rather than as an exhaustive sourcebook with all the details of a setting.
Each quick-setting is structured in a modular way, to make its use easier: Core Concept (introduction to the fundamental elements and ideas of the setting), Fellowship Archetypes (Classic and/or new archetypes), Bloods and Kins (new options for the setting), Issues and Doubts (examples of possible features to characterize your characters), Classes (new ideas to customize character classes and introducing new classes), Examples of Stuff (a shortlist of distinctive features that make a setting memorable and recognizable).
This is not a complete game. You must own a copy of Fantasy World to play.